Blog Banter 71: Ship Bloat

Welcome to the continuing monthly EVE Blog Banters and our 71st edition! For more details about what the blog banters are please visit the Blog Banter page.

Too Many Ships Spoil the Sandpit?

We all like important internet spaceships right? The more spaceships the better right? Or are we getting too many to be easily to remember them all. A Mastodon on scan? That the hell is that and what does it do? Oh! Never mind!

Are we getting too many ships. Is it too complicated to remember them all and what their traits are? Do FC’s these days need an encyclopedic knowledge of ship types unless they want their fleet to DIAF. With more and more ships being released each year will we ever reach “too many” or do you think there can never be too many important internet spaceship types?

I’ll start by saying that the “A Mastodon on scan? What the hell is that?” line in Drackarn’s blog banter prompt this month resonated with me – ever since the Iteron line of ships was split up into named variants rather than the Mk. XXX scheme, I’ve been hopelessly lost. Add to that the addition of Alliance Tournament ships every year, as well as the introduction of new vessels all over the place – and yeah, even for someone with years of experience and a quick D-Scan finger, I’m hopelessly lost when it comes to new ships.

However, I don’t believe we’re getting too many ships, and if anything it is easier to remember what they all do these days. Since Tiericide visited the ship lines, each has a more or less defined role – and each racial line of ships has niches occupied by different ships. There is no such thing as totally useless ships anymore (except AFs ahahaha), and while you do have to know what more ships do because the variety out in the field is greater, each of those ships does something – making it easier to remember.

That being said, I do hope that in the future we will see a slight tapering off of new ship introductions. Instead, I’d love to see more done with the concept of user customized ships – i.e. the old Tech 3 concept. I’d love to have the feel of crafting a frigate, or a battlecruiser, to my desired specifications and abilities over and above the regular ship fitting we’ve all had forever. This will make it a bit harder to memorize what everything does, but I’m an anarchist like that – I don’t mind the idea that a pilot won’t actually know what another ship is doing until the fight is under way.