A few years ago, I ran a questionnaire for CSM candidates regarding lowsec. This year, I’ve decided to do the same, with a twist: there is now a bonus round of questions tailored to each individual candidate that fills out the questionnaire. As quickly as I can, I’ll be posting up their responses: without edit or commentary. Next into the questionnaire octagon is DomanarK.
Character Name: DomanarK
Candidacy Thread: DomanarK for CSM 10 (Community Involvement & sec-lvl inclusive voice)
PART 1 – The Questionnaire
What single part of the game do you feel requires the most work in terms of iteration by CCP?
I know everyone is all hot on making Sov better, but in terms of what needs the most work; I believe content creation needed to retain new and veteran players is an area that is so very wide and diverse that it presents the most potential worked required by CCP. Content creation for player retention should include looking at all divisions of space: High, Low, Null security space as well as WH space and finding ways to make them all more interesting, more choices for the players and somehow I believe they should be tied together. This is of course a very broad answer that could be broken down to many smaller parts, but the core of all the things that could or should be done comes down to content and retention.
Do you feel that lowsec is ‘fixed’? If so, explain why. If not, explain what you want to see done to fix it.
I don’t really look at Low-sec as being broken, over and beyond the content creation issue I mentioned before. Low-sec offers a unique backdrop of limitations and accesses. Low-sec appeals to a certain player group and those players have adapted their playing styles to suit the low-sec rules. To change Low-sec to make it more like any the other sections of space whether to make it safe for new players or more like null would be a huge mistake. Low-sec offers a dangerous place for players to fight and take chances to make a little better isk then they may be able to do elsewhere. I like Low-sec the way it is currently.
Do you have any plans to push CCP, if elected, to iterate on lowsec in general?
The only item I can see myself being pushy about is a pretty minor and superficial thing, but it could have a major impact on the game. Criminals, -2 security status and below should not be allowed to dock in highsec. They were being chased by the police in space, but suddenly when they docked the character magically vanishes. I call bullshit. But to balance that, there should be stations in low-sec where a player who is not a criminal can not dock. Pirates and criminals wouldnt want any goodie-two-shoes hanging around narc’ing them out. I really feel this is something that would create content, add a small amount of difficulty for both sides of this coin.
In your opinion, where should lowsec rank in terms of priority for iteration by CCP?
Honestly I have talked about this on my radio show and podcast. I feel that no 1 of the 4 should be given more enhancements then others. They all should be continued to be improved. But the question is a fair one.
What, in your opinion, are the main factors that make lowsec more attractive to its current residents than other areas of space?
Low-sec offers a very viable enviroment for small groups and solo pvp, but doesnt detract from the use of big fleets as well. The thrill of knowing you are not safe is fun, the rewards are pretty balanced and pride one can get from knowing they control an area without the need for a deployed array telling them so is a pretty cool aspect.
What is your thinking regarding piracy in lowsec – is it good, bad, or ugly?
Piracy in low-sec, it is good to be bad and make others ugly when they explode. There should always be more pirates doing even more piratey stuff. I would like to see the pirate aspect of the game be built upon to make it a more interwoven part of the game.
What are your thoughts on the notion that increased protection for PVE players in lowsec will result in a better lowsec?
Horseshit! If a player wants to PVE that is great and I fully encourage it, but if the player wants to be more protected lowsec there are already many options for that player. Fly tougher ships, make and bring friends or if someone feels that a LOW-security space should be made safer then they are not ready to be flying in LOW security space.
What are your thoughts regarding Faction Warfare, particularly the idea that FW is the killer feature of lowsec?
I have always liked the idea of FW and the last round of changes were from what i can see a very positive move. It is a feature of low-sec that provides content to both members of FW and to those who are not members. The space rules of low-sec are its killer feature. FW enhances those features and is certainly an important aspect of low-sec.
If elected to CSMX and subsequently informed by CCP that lowsec was the ‘hot topic’ for iteration in the coming year, what input and advice would you have for them?
I would definitely suggest the docking changes I mentioned earlier. The biggest piece of advice I can think to give would be don’t water down the harshness of low-sec. Steer any changes, additions or subtractions toward maintaining a level of danger that is at the core of what makes low-sec appealing.
BONUS – What lengths are you willing to go to in order to make pirates flashy red on overview by default again?
LOL they aren’t?
I would support a change that made pirates with a negative security status to be default flashy red in high sec at all times. All other space it should be up to the player to set their overview up properly to show them flashy red if they so choose.
PART 2 – The Interview
What’s your personal background,in real life? What kind of work are you in? Does it help your chances of election, in your opinion? Why or why not?
I have a pretty diverse work background. I spent 6 years in the US Army, 10 years with FedEx Express, 5 as a station manager, I have started and ran my own mortgage document closing company while managing a small package expediting company, I helped start and co-own a gaming company called 4 Foot Games, we currently have 1 board game project in a slow development phase, and I am currently working as a Medic on a pediatric specialty transport team for the local children’s hospital. I am the father of 3 boys who are all surpassing me in video game prowess. I don’t think my background will help in the election, but I feel my background will make me an effective CSM member.
If you weren’t running, but you could singlehandedly ensure that any other person in EVE would be elected to CSM, who would you pick and why.
I will have to cheat some on this question. For me it is a tie, Mike Azariah and Xander. I feel both of these guys have really given their all to make the CSM mean more to the players and the game. They are certainly not the only ones, but for all the hard work with the information sharing and PR efforts they would be the one (or two) I would pick.
Other than EVE, what was your favorite game last year (2014)?
Hands down War Thunder. The best looking, smoothest running free to play game I have ever seen, The guys at Gaijin have really done some amazing work with this game.
What’s is your personal experience with lowsec?
I have 2 worthwhile experiences with playing in low-sec. When I first started playing the game I spent my first months in FW and was introduced to the differences of lowsec. I was able to gain a healthy respect for low-sec and how to survive living there. I eventually moved on, but within the last year I decided to hone my solo pvp skills and I can not think of a better place then lowsec to improve solo pvp. Low-sec offers a good challenge and is full of people to have non-consensual pvp as well as plenty of other solo pvp’ers with whom to fight with. I have really enjoyed running with the Rifterlings in low-sec and I am constantly challenged out there.
How would you suggest tying together, for instance, lowsec and wormholes?
I am not sure I would ever tie WH and lowsec anymore then they are already somewhat dependent on each other. I would like to see more WH anomolies that lead from low-sec to low-sec. Those types of WH’s can really add some excitement to the game in a hurry.
What sorts of features or concepts might be employed to help enable pirate gameplay?
I really feel that pirates would benefit from added sense of danger from the game by not allowing them to dock in any high-sec station. They are criminals, everyone knows it, the police are chasing them, why would a docking control tower give them permission to dock in a HIGH-security system. It makes no sense. To balance that idea, I think there should be a good number of stations in Low-sec that should be controlled by pirate npc factions and those stations should deny docking rights to anyone who isnt a pirate or criminal. I would also like to see CCP take the bounty hunter system to the next level and let players accept warrants for other players who have either large bounties on their heads or are global criminals. The warrant would give the bounty hunter certain rights and protections. This would make bounty hunting a viable career choice and add another possible content creation pathway that would effect pirates.
Are you the official Black Legion candidate?
Simply put, No. I plan to ask for Elo Knights backing and the backing of the rest of BL, but i am not their official candidate and i was not chosen by the alliance in any way. I would accept the role if offered, but I haven’t been there that long and do not expect it.
You’ve stated in your candidacy thread that you are running because the CSM has done such a good job that it inspired you to be part of the process. If pressed, what would you say is the one area in which the CSM needs improvement?
Communication, communication and then communication in that order. Tho I do believe that 8 and 9 have done a great job repairing relations and setting up the CSM to be a valuable member of the development process they by means haven’t any room to improve. The communication from the CSM to the players is better, but still needs to improve a great deal. The communication from the players and CSM needs to be completely overhauled and improved in my opinion. Currently the process is near non-existent and lacks any consistency. Also in the communication area, getting the entire process more exposure to players has to be one of the top priorities. Its hard to represent a body who doesn’t know about the process to begin with.
Your candidacy thread is a bit sparse in the likes and replies departments. Your support seems to be slim. Do you feel you have a realistic chance at being elected to the CSM?
I have noticed that myself. I figured there was little discussion on my blog because the information I have presented is so perfectly in tune with what is needed no comment is needed. Well that certainly isn’t true. I have recently updated my blog to be easier to navigate and understand. The forum thread has been regrettably neglected. That is an error on my part which i will be attempted to correct. The truth is, I have been around a while and been a member of a few of the bigger groups, but for the most part I am an unknown at this point. If the election were today I might not get last place, but it would probably be close. I am hoping through my podcast and radio show as well as attempting to reach out to other community events and offers I will be able to improve my position and be a viable choice when the process is complete. I do feel I have a realistic chance at being elected, but I would not say I have a very good chance without a lot of hard campaigning work by me. .
What sets you apart from the other null-sec-based candidates who advocate for an occupancy-based sovereignty system?
The biggest thing that sets me apart from other null-sec candidates in the area of occupancy-based sov is I have offered detailed ideas as to how and why this type of system should be added to the current sov system. You will notice I said add and not replace when it comes to occupancy. Another thing that sets me apart from the ones whose ideas I know is I believe there should be a combination of the 2 types of systems. I believe sov should satisfy 4 basic principles:
1.) It should be hard to establish.
2.) It should be fairly easy to lose if not being utilized.
3.) It should be fairly hard to be taken away from someone who is actively using it.
4.) The difficulty and time-consuming measures should be sufficiently rewarded.
I am also pretty sure I am the only one to point out how ridiculous it is for a null-sec alliance to pay Concord the monthly fee. They offer nothing in return for the payment. Null-sec space is beyond civilization and her rules of law. It would completely solve all of the ills of the world if the group collecting the sov bill payments were changed to an NPC group that makes at least a small amount of logical sense to be the ones receiving a payment.
Finally, if voters knew nothing else about you, what would you want that one thing to be?
I am a dedicated player who loves this game and do my best to give back to it by providing content, such as out-of-game meetups, a bi-weekly podcast, a weekly radio show, Christmas giveaways to new players from Clueless Space Nerd’s Santa, donations to Pod and Planet contest, The angel Project and of course the most important content creation item the chance to destroy my ships over and over again. Some reason this last one seems to be the most popular. I will bring a positive attitude with an offer of idea rather then a declaration of why something is wrong. I have a very varied back ground and will do my best to represent the interests of all the players no matter where they choose to fly.
Thanks again for organizing this opportunity for me to try and get my message out to the players, and remember a vote for DomanarK will make you a better pvp and isk earner nearly overnight.