A little while back, CCP began to expose some historical data on their APIs that allowed people to cobble together miscellaneous stats for their characters – things like the number of times you used the directional scanner, if and what you mined, where you killed and died and docked – all sorts of little tidbits. In the wake of that, three sites sprang up to make use of the information, each of which presented their own vision as to how the information could best be represented.
Crafted by Lukas Rox, Yearly Stats takes a modular approach to the information available via the API. Broken down into broad categories like Combat, Market, Industry, and so on – each with their own page – the information can be easier to digest but lacks the ability to be understood with a couple of mouse wheel scrolls. The symbols used are pretty cool, but the reliance on numbers rather than graphs sort of detracts from the overall appeal of the stats
Created by Amber Yust, Your EVE Year is a pretty solid step in the right direction. It features a much more infographic-styled approach to the presentation of arcane bits of data about your character. The colors are bold against a dark background and the use of graphs is a real improvement. I in particular like the kill chart, seen below, showing your spread throughout the various regions of space. Very cool!
Finally, there is SpreadsheetsInSpace’s Year In Review – my personal favorite. Not only does it feature a graphical upgrade over Your EVE Year (background, fonts, and graphs), it also features cool little nuggets like ‘You could have watched This is EVE 222 times instead of playing’ or ‘You dealt enough damage to kill 10.94 Ventures’, as seen below. With some customization options on offer, you can really generate some cool visual representations of your character stats.
The thing I think I like most about all of these initiatives – and CCP allowing data to be exposed in this way – is that it helps tell the true tale of your EVE Online experience. In other games, your character is defined by the ilvl of its gear, the amount of stamina or strength or agility it might have, or even the gear it has equipped. In EVE, there are some parallels – the amount of SP you have, for instance – but by and large your character is defined by the actions you take with it, not the stuff you equip or even the skills you train.