Earlier in the week, I got ahold of a World of Warships Closed Beta key thanks to the fine folks over at Operation: Supply Drop (you should definitely follow them on Twitter and consider supporting their cause). I wasn’t sure what to make of the opportunity to play the game, if I’m honest – while I’m into history, I’m not into ‘modern’ history; in addition, I have yet to click with a Wargaming.net title (having tried World of Tanks and World of Warplanes previously). The bar wasn’t necessarily set low – it just wasn’t really set.
I’ll have a lot more to say about WoWS at some length later (probably next week), but I’ve easily poured a couple dozen hours into it so far. It’s in a very unfinished state, with only the American and Japanese navies really being represented – and even then, not at all to their full extent. However, what they do have is a very solid game. The pace is deliberate, but not slow; the execution of game mechanics is pretty spot on in the balancing act between simulation and fun gameplay; and the graphics are pretty awesome.
There are issues with the game, of course, but most of this I chalk up to the unfinished state of World of Warships. I’ve primarily been running around in whatever ship ‘feels’ best at any given moment, regardless of tier – which can get you into trouble in the early going. I even had the opportunity to try out their grouping system with my little brother, but their matchmaking could use some work on that front (I repeatedly got thrown into matches featuring ships several tiers above mine, which resulted in a lot of spectating). Still, it is a lot of fun as a group or solo and I could really easily see this not only achieving a level of popularity to rival World of Tanks, but also being a mainstay of my play sessions down the line.
I also, obviously, played a bit of EVE. The process of shaking the rust off continues apace, with some successes and some failures. Having my little brother along for the ride has been extremely helpful. He hasn’t exactly proved himself a good wingman on the field, but the fact that a lot of our conversations while playing EVE revolve around a question/answer format means that I’m being forced to recall all sorts of information that I probably wouldn’t otherwise – at least not without a lossmail to jog my memory.
Stay Frosty is a great place for me – it is laid back, makes no expectations, and has some very sharp pilots. I haven’t been able to spend too much time on comms with my corpmates (thanks to a wonky API/forum integration issue that kept me from getting the comms information in the first place), but I’m looking forward to getting to know everyone in SF better in the weeks and months ahead.
I also had a chance to play a bit on Beth Weston, my newbie exploration character, over the weekend – and will have the next installment of Rebooting EVE up next week. I’ll say this much now though: space can be a terribly cluttered, useless mess of a place. More on that next week!